How I Built a Telegram Expense Bot and a 3D Game with Codex
A product designer’s practical account of building an AI expense bot, a Three.js racing game, and an arcade fighting loop with Codex.
Articles
Practical essays on UX decisions, product metrics, and interface systems for designers, product managers, and founders.
A product designer’s practical account of building an AI expense bot, a Three.js racing game, and an arcade fighting loop with Codex.
A practical guide to applying Fitts’s Law in high-stakes flows: primary actions, dense dashboards, and mobile thumb zones.
A practical framework for selecting product metrics that actually improve UX decisions, not vanity dashboards.
Practical UX principles for complex enterprise and fintech products: clear hierarchy, system feedback, progressive disclosure, and user trust.
How to use Jobs-To-Be-Done to design clearer product decisions, better scope, and stronger prioritization in complex teams.
A practical operating model for design rituals that support sprint speed, reduce rework, and improve cross-functional trust.
A practical skill map for product designers who want stronger influence, better stakeholder trust, and clearer business outcomes.
A practical guide to choosing and combining product research methods so findings actually influence roadmap and shipped UX.
A focused hard-skill roadmap for product designers working across strategy, delivery, analytics, and AI-assisted workflows.
A practical breakdown of high-cost UX mistakes in product teams, with prevention patterns and review checks.